Gönderen Konu: Falcon Bms Mühimmat Fix ve TRACERS MOD  (Okunma sayısı 8522 defa)

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Falcon Bms Mühimmat Fix ve TRACERS MOD
« : 02 Eylül 2013, 11:40:39 »
CBU VE BLU FİX Ve  TRACERS MOD  Entegreli "particlesys" dosyasını paylaşıyorum aşağıdaki değişiklikler yapılmıştır

https://app.box.com/s/r169p2mgd575fc33tc2l



 TRACERS MOD VER 2.0
mermi izlerini arttıran modtur



BLU-107 Durandal "semi-fix"




C:\Falcon BMS 4.32\Data\Terrdata içerisindeki "particlesys" dosyasını metin belgesi ile açınız ve BLU-107   and PENETRATION başlığından sonra diğer başlığa kadar devam eden metini aşağıdaki metin ile değiştiriniz



################################################## ## BLU-107   and PENETRATION    #
################################################## #


id=$DURANDAL
visibledistance=80000
inheritvelocity=0
lifespan=15
drawtype=none
sound.id=28
sound.looped=0
sound.volume=1
addemitter
emitter.id=bomb-stages-durandal
emitter.mode=EMITONIMPACT
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
addemitter
emitter.id=durandal-rocket
emitter.mode=EMITONCE
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
;emitter.velocity=0


id=durandal-rocket    ;do not edit
lifespan=3
visibledistance=80000
emissivecolor=1 .6 .4
initialvelocity=0
inheritvelocity=1
drag=0
bounce = 0
gravity=20
size[0]=15
size[0.1] = 9
alpha[0] = 1
alpha[.5] = 1
alpha[1] = 0
texture=flareac
drawtype=poly
placeaboveground=300
dieonground=1
run=Flare-1
run=Flare-2
run=Flare-3
run=flare-glow


id=durandal-rocket-1
lifespan=10 2
visibledistance=80000
emissivecolor=1 1 1
diffusecolor= 1 1 1
alpha[0]= .35
alpha[1]= 0
size[0]=30
gravity=0
texture=trail0
drawtype=poly
trail.type=new
trail.emissionrate = 25
trail.emissionrateVariation = 5
trail.lifespan = 10 2
trail.initialSize = 35
trail.initialgrowthRate = 10
trail.inheritvelocity = .01
trail.randomvelocity = 3.5 0.5
trail.dragfactor = .1


id=durandal-rocket-2
emissivecolor= 1 .8 .65
visibledistance=80000
texture=trail0
drawtype=none
size[0]=30
alpha[0]= .7
trail.type=new
trail.emissionrate = 500
trail.emissionrateVariation = 0
trail.lifespan = 0.065
trail.initialSize = 35
trail.initialsizevariation =0.5
trail.initialgrowthRate = 10
trail.inheritvelocity = .01
trail.randomvelocity = 5
trail.dragfactor = 1

id=bomb-stages-durandal
visibledistance=60000
lifespan=1
delay=0
addemitter
emitter.id=initial-impact-durandal
emitter.mode=EMITONCE
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
emitter.velocity=0
addemitter
emitter.id=final-stage-durandal
emitter.mode=EMITONCE
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
emitter.velocity=0


id=initial-impact-durandal
visibledistance=60000
lifespan=10
delay=7
sound.id=28
sound.looped=0
addemitter
emitter.id=$GROUND_PENETRATION
emitter.mode=EMITONCE
emitter.rate=6
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
emitter.velocity=0
addemitter
emitter.id=surface-effect-medium
emitter.mode=EMITONCE
emitter.rate=3
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 -5 40 40 40
addemitter
emitter.id=dirt-explosion
emitter.mode=EMITONCE
emitter.rate=3
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 -20 50 50 50
emitter.velocity=40
addemitter
emitter.id=brick-rock-debris-emitter
emitter.mode=EMITONCE
emitter.rate = 2
emitter.domain=sphere 0 0 0 50 50 50
emitter.target=sphere 0 0 0 20 20 20
emitter.velocity = 200 25
addemitter
emitter.id=shockring-medium
emitter.mode=EMITONCE
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
emitter.velocity=0

id=final-stage-durandal
visibledistance=60000
lifespan=3
delay=1
sound.id=28
sound.looped=0
addemitter
emitter.id=durandal-explosion-dirt
emitter.mode=EMITPERSEC
emitter.rate=3
emitter.domain=sphere 0 0 0 50 50 50
emitter.target=sphere 0 0 0 20 20 20
emitter.velocity = 40 5
addemitter
emitter.id=blu_smoke1
emitter.mode=EMITPERSEC
emitter.rate=3
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 0 100 100 10
emitter.velocity = 40 10
addemitter
emitter.id=shockring-medium
emitter.mode=EMITONCE
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
emitter.velocity=0

id=durandal-explosion-smoke
visibledistance=80000
lifespan=10
placeaboveground=0
alpha[0.0 ]=.0
alpha[0.001]=1
alpha[1.0 ]=0
diffusecolor=1 1 1
size[0] = 20
size[0.025] = 40
size[.5]= 60
size[1] = 80
size.variation=5
drag[0]=0
drag[.1]=.2
drag[.3]=.3
drag[1]=1
texture=G_DUST
poly.rotationrate.variation = 5
poly.rotation.initialvariation = 360
gravity[0]=-4   ;WAS-4
gravity[.2]=-1   ;was -.5
drawtype=poly
inheritvelocity=1
mass = 10
effect.global = 0
effect.force[0] = -5   ;was -30
effect.force[1] = 0   ; was -10
effect.falloffdistance[0] = 40
effect.falloffdistance[1] = 80


id=durandal-explosion-dirt
visibledistance=80000
lifespan=5
placeaboveground=0
alpha[0.0 ]=.0
alpha[0.001]=1
alpha[1.0 ]=0
diffusecolor=.6 .55 .5
size[0] = 20
size[0.025] = 40
size[.5]= 80
size[1] = 110
size.variation=0
drag[0]=0
drag[.1]=.2
drag[.3]=.3
drag[1]=1
texture=smoke_new_4
poly.rotationrate.variation = 3
poly.rotation.initialvariation = 360
gravity[0]=-.4
gravity[.2]=-.5   ;was -.5
drawtype=poly
inheritvelocity=1


id=Surface-penetration
visibledistance=60000
lifespan=1
initialvelocity=0
addemitter
emitter.id=blu_smoke
emitter.mode=EMITONCE
emitter.rate=3
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 0 100 100 10
emitter.velocity = 40 10
addemitter
emitter.id=blu_sparks
emitter.mode=EMITONCE
emitter.rate=20
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 -5 10 10 10
emitter.velocity=200


id=blu_smoke
visibledistance=40000
lifespan=1
drawtype=none
addemitter
emitter.id=blu_smoke1
emitter.mode=EMITONCE
emitter.rate=3
emitter.domain=sphere 0 0 0 20 20 20
emitter.target=sphere 0 0 0 20 20 20
emitter.velocity = 50 40


id=blu_smoke1
visibledistance=20000
lifespan=8 2
bounce=0
placeaboveground=0
alpha[0.0 ]=.1
alpha[0.05]=.9
alpha[1.0 ]=0
diffusecolor= .7 .7 .7
size[0]= 10
size[.5]= 60
size[1] = 80
size.variation=20
drag=1
texture=smoke_white
gravity[0]=-4
gravity[1]=0
drawtype=poly
inheritvelocity=1
run=blu_smoke2


id=blu_smoke2
visibledistance=20000
lifespan=8 2
bounce=0
placeaboveground=0
alpha[0.0 ]=.1
alpha[0.05]=.9
alpha[1.0 ]=0
diffusecolor= .8 .8 .8
size[0]= 40
size[.5]= 60
size[1] = 100
size.variation=10
drag=1
texture=smoke_white
gravity=-.4
drawtype=poly
inheritvelocity=1


id=blu_sparks
visibledistance=24000
lifespan=.75 .25
alpha[0]=1
alpha[1]=.1
emissivecolor[0]=1 1 1
emissivecolor[1]=1 1 .5
size[0] = 2
size[1] = .2
texture=sparks_1
gravity=1
drawtype=streak
streak.amount = .10
drag=.99
inheritvelocity=1


id=$GROUND_PENETRATION
visibledistance=60000
lifespan=1
initialvelocity=0
addemitter
emitter.id=groundpen_smoke
emitter.mode=EMITONCE
emitter.rate=3
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 0 100 100 10
emitter.velocity = 40 10
addemitter
emitter.id=groundpen_sparks
emitter.mode=EMITONCE
emitter.rate=30
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 -5 10 10 10
emitter.velocity=200

id=groundpen_smoke
visibledistance=40000
lifespan=1
drawtype=none
addemitter
emitter.id=groundpen_smoke1
emitter.mode=EMITONCE
emitter.rate=3
emitter.domain=sphere 0 0 0 20 20 20
emitter.target=sphere 0 0 0 20 20 20
emitter.velocity = 50 40


id=groundpen_smoke1
visibledistance=20000
lifespan=3 2
bounce=0
placeaboveground=0
alpha[0.0 ]=.1
alpha[0.05]=.9
alpha[1.0 ]=0
diffusecolor= .7 .7 .7
size[0]= 10
size[.5]= 60
size[1] = 80
size.variation=20
drag=1
texture=debris_1
gravity=-.4
drawtype=poly
inheritvelocity=1
run=groundpen_smoke2


id=groundpen_smoke2
visibledistance=20000
lifespan=8 2
bounce=0
placeaboveground=0
alpha[0.0 ]=.1
alpha[0.05]=.9
alpha[1.0 ]=0
diffusecolor= .8 .8 .8
size[0]= 40
size[.5]= 60
size[1] = 100
size.variation=10
drag=1
texture=smoke_white
gravity=-.4
drawtype=poly
inheritvelocity=1
poly.shading[0]=.01
poly.shading[.2]=0


id=groundpen_sparks
visibledistance=24000
lifespan=.75 .25
alpha[0]=1
alpha[1]=.1
emissivecolor[0]=1 1 1
emissivecolor[1]=1 1 .5
light.color = .8 .6 .3
light.size = 500
light.falloff = 0.00001
light.flicker = .02
size[0] = 2
size[1] = .2
texture=sparks_1
gravity=1
drawtype=streak
streak.amount = .10
drag=.99
inheritvelocity=1



CBU effects "fix"

C:\Falcon BMS 4.32\Data\Terrdata içerisindeki "particlesys" dosyasını metin belgesi ile açınız ve Cluster Munitions başlığından sonra diğer başlığa kadar devam eden metini aşağıdaki metin ile değiştiriniz



################################################## ## Cluster Munitions    #
################################################## #


id=$CLUSTER_BOMB
lifespan=1
visibledistance=60000
drawtype=none
inheritvelocity=1
sound.id=32
sound.looped=0
addemitter
emitter.id=cbu97_sub
emitter.mode=EMITONCE
emitter.rate=20
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 10 10 10
emitter.velocity=50
addemitter
emitter.id=cbu-submunition
emitter.mode=EMITONCE
emitter.rate=55 10
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 0 15 15 15
emitter.velocity=50 50
addemitter
emitter.id=cbu-smoke-300ft
emitter.mode=EMITONCE
emitter.rate=2
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 5 5 5
emitter.velocity=20
addemitter
emitter.id=cbu97-flash
emitter.mode=EMITONCE
emitter.rate[0]=2
emitter.rate[.99]=2
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0


id=cbu-submunition
visibledistance=24000
lifespan=10 1
inheritvelocity=1
drag = .01
gravity = 1
dieonground=1
orientation=movement
drawtype=none
addemitter
emitter.id=cbu-sub-explosion
emitter.mode=EMITONIMPACT
emitter.rate=1
emitter.domain=sphere 0 0 0 5 5 0
emitter.target=sphere 0 0 0 10 10 0


id=cbu-sub-explosion
visibledistance=60000
lifespan=10 4
inheritvelocity=1
sound.id=28
sound.looped=0
delay = 0 1
addemitter
emitter.id=cbu-flash
emitter.mode=EMITONCE
emitter.rate=2 1 ;was3
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
addemitter
emitter.id=cbu-dust
emitter.mode=EMITONGROUNDIMPACT
emitter.rate[.135]=2 1
emitter.randtime = .075
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 2.5 10 10 5
emitter.velocity=80 20
addemitter
emitter.id=cbu-water-mist
emitter.mode=EMITONWATERIMPACT
emitter.rate=2 1
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 2.5 10 10 5
emitter.velocity=70 15
addemitter
emitter.id=cbu-sparks
emitter.mode=EMITONCE
emitter.rate[.03]=4
emitter.randtime = .025
emitter.domain=sphere 0 0 0 2.5 2.5 2.5
emitter.target=sphere 0 0 -5 10 10 0


id=cbu-sparks
visibledistance=120000
lifespan=2.25 .25
alpha[0]=1
alpha[1]=0
emissivecolor=1 .8 .6
size[0] = 20
size[.33] = 70
size[.66] = 120
size[1] = 180
size.variation = 3
texture=sparks
gravity=0
drawtype=poly
inheritvelocity=1
poly.rotationrate.variation=0
poly.rotation.initialvariation = 360
poly.shading = 1


id=cbu-smoke-300ft
visibledistance=80000
lifespan=10 1
inheritvelocity=1
drag = 0
gravity = 0
orientation=movement
drawtype=none
addemitter
emitter.id=cbu-smoke-release
emitter.mode=EMITONIMPACT
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0


id=cbu-smoke-release
visibledistance=24000
lifespan=3
addemitter
emitter.id=cbu-smoke
emitter.mode=EMITONCE
emitter.rate=10
emitter.domain=sphere 0 0 0 120 120 120
emitter.target=sphere 0 0 0 0 120 120
emitter.velocity=30
addemitter
emitter.id=release-sparks
emitter.mode=EMITONCE
emitter.rate=10
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 0 10 10 10
emitter.velocity=200


id=release-sparks
visibledistance=24000
lifespan=2.75 .25
alpha[0]=1
alpha[1]=.1
emissivecolor[0]=1 1 1
emissivecolor[1]=1 1 .5
size[0] = 5
size[1] = 2
texture=sparks_1
gravity=1
drawtype=streak
streak.amount = .10
drag=.99
inheritvelocity=.1
mass = 1
effect.global = 0
effect.force[0] = -10
effect.force[1] =-5
effect.falloffdistance[0] = 5
effect.falloffdistance[1] = 2
placeaboveground=300


id=cbu-smoke
visibledistance=24000
lifespan=10 5
alpha[0]=.5
alpha[1]=0
diffusecolor=.9 .9 .9
size[0] = 10
size[1] = 160
drag=.9999
texture=smoke_white
gravity=-1
drawtype=poly
initialvelocity=-5
inheritvelocity=.1
mass = 10
effect.global = 0
effect.force[0] = -10
effect.force[1] =-5
effect.falloffdistance[0] = 10
effect.falloffdistance[1] = 160
placeaboveground=150
poly.shading[0]=.1
poly.shading[.2]=0

id=cbu-flash
visibledistance=120000
lifespan=.25 .05
alpha[0]=1
alpha[1]=0
light.color = .8 .6 .3
light.size = 150
light.falloff = 0.00001
light.flicker = .1
emissivecolor=1 1 1
size[0] = 4
size[1] = 45
size.variation = 1
texture=flash
gravity=0
drawtype=poly
initialvelocity=0
inheritvelocity=1
poly.rotation.initialvariation = 360
poly.shading = 1


id=cbu-dust
visibledistance=120000
lifespan=25 10
alpha[0]=0
alpha.log[0.1] = 0.65
alpha[1]=0
diffusecolor=.6 .55 .5
size[0] = 9
size.log[.1]=90
size[1] = 170
size.variation=3
poly.rotationrate.variation = 10
poly.rotation.initialvariation = 360
poly.rotation.drag=.5
texture=G_DUST
gravity=.05
drag=.55
drawtype=poly
inheritvelocity=1
poly.shading[0]=.001
poly.shading[.025]=0


id=cbu-water-mist
visibledistance=120000
lifespan=18 1
alpha[0]=0
alpha.log[0.1]=.5
alpha[1]=0
diffusecolor= 1 .95 .92
size[0]=35
size[1]=90
poly.rotationrate.variation = 25
poly.rotation.initialvariation = 360
poly.rotation.drag=.5
poly.shading[0]=.001
poly.shading[.06]=0
texture=smoke_white
gravity=.25
drawtype=poly
inheritvelocity=1
drag=.55






id=_CBU97
lifespan=1
visibledistance=80000
drawtype=none
inheritvelocity=1
sound.id=32
sound.looped=0
addemitter
emitter.id=cbu97_sub
emitter.mode=EMITONCE
emitter.rate=20
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 10 10 10
emitter.velocity=50
addemitter
emitter.id=cbu97-submunition
emitter.mode=EMITONCE
emitter.rate=30 5
emitter.domain=sphere 0 0 0 10 10 10
emitter.target=sphere 0 0 0 15 15 15
emitter.velocity=50 50
addemitter
emitter.id=cbu97-smoke-200ft
emitter.mode=EMITONCE
emitter.rate=3 1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 5 5 5
emitter.velocity=30
addemitter
emitter.id=cbu97-flash
emitter.mode=EMITONCE
emitter.rate[0]=1
emitter.rate[.99]=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0


id=cbu97_sub
visibledistance=60000
lifespan=3.5
dieonground=1
alpha[0]=1
diffusecolor=1 1 1
size = 1
drag=0
texture=rock1
poly.rotationrate.variation = 20
poly.rotation.initialvariation = 360
gravity[0]=0
drawtype=poly
inheritvelocity=1


id=cbu97-smoke-200ft
visibledistance=80000
lifespan=10 1
inheritvelocity=1
drag = 0
gravity = 0
orientation=movement
drawtype=none
addemitter
emitter.id=cbu97-smoke-200
emitter.mode=EMITONIMPACT
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0


id=cbu97-smoke-200
visibledistance=40000
lifespan=3
addemitter
emitter.id=cbu97-smoke
emitter.mode=EMITPERSEC
emitter.rate=3
emitter.domain=sphere 0 0 0 120 120 120
emitter.target=sphere 0 0 0 0 120 120
emitter.velocity=100


id=cbu97-submunition
visibledistance=80000
lifespan=10 1
inheritvelocity=1
drag = .01
gravity = 1
dieonground=1
orientation=movement
drawtype=none
addemitter
emitter.id=cbu97-sub-explosion
emitter.mode=EMITONIMPACT
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0


id=cbu97-sub-explosion
visibledistance=80000
lifespan=10 4
inheritvelocity=1
sound.id=28
sound.looped=0
addemitter
emitter.id=cbu97-flash
emitter.mode=EMITONCE
emitter.rate=1
emitter.domain=sphere 0 0 0 0 0 0
emitter.target=sphere 0 0 0 0 0 0
addemitter
emitter.id=cbu97-dust
emitter.mode=EMITONEARTHIMPACT
emitter.rate=10 1
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 2.5 10 10 5
emitter.velocity=80 20
addemitter
emitter.id=cbu97-water-mist
emitter.mode=EMITONWATERIMPACT
emitter.rate=2 1
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 2.5 10 10 5
emitter.velocity=70 15
addemitter
emitter.id=cbu97-sparks
emitter.mode=EMITONCE
emitter.rate[.02]=10
emitter.domain=sphere 0 0 0 2.5 2.5 2.5
emitter.target=sphere 0 0 -5 10 10 0
addemitter
emitter.id=cbu97-sparks
emitter.mode=EMITONCE
emitter.rate=30
emitter.domain=sphere 0 0 0 15 15 15
emitter.target=sphere 0 0 -5 10 10 10
emitter.velocity=200


id=cbu97-sparks
visibledistance=120000
delay= .7
lifespan=1.25 .25
alpha[0]=.8
alpha[.5]=.5
alpha[1]=0
emissivecolor=1 1 1
size[0] = 10
size[.33] = 40
size[.66] = 60
size[1] = 100
size.variation = 20
texture=sparks_1
gravity=0
drawtype=poly
inheritvelocity=0
poly.rotationrate.variation=0
poly.rotation.initialvariation = 360

id=cbu97-smoke
visibledistance=40000
lifespan=3 1
alpha[0]=1
diffusecolor=1 1 1
size[0] = 0
size[.1] = 25
drag=.9999
texture=smoke_black
gravity=-0.1
drawtype=poly
initialvelocity=-5
inheritvelocity=.1
mass = 0
effect.global = 0
effect.force[0] = -10
effect.force[1] =-5
effect.falloffdistance[0] = 30
effect.falloffdistance[1] = 40
placeaboveground=200
poly.shading[0]=.001
poly.shading[.2]=0


id=cbu97-flash
visibledistance=120000
lifespan=.1 .03
alpha[0]=1
alpha[.5]=1
alpha[1]=0
light.color = .8 .6 .3
light.size = 150
light.falloff = 0.00001
light.flicker = .1
emissivecolor=1 1 1
size[0] = 4
size[1] = 30
size.variation = 1
texture=flash_w
gravity=0
drawtype=poly
initialvelocity=0
poly.rotation.initialvariation = 360


id=cbu97-dust
visibledistance=120000
delay= 1
lifespan=25 10
alpha[0]=.5
alpha[.5]=.5
alpha[1]=0
diffusecolor=.6 .55 .5
size[0] = 6
size[.005]=60
size[1] = 100
size.variation=5
poly.rotationrate.variation = 10
poly.rotation.initialvariation = 360
poly.rotation.drag=.5
texture=G_DUST
gravity=.05
drag=.55
drawtype=poly
inheritvelocity=1
poly.shading[0]=.001
poly.shading[.2]=0


id=cbu97-water-mist
visibledistance=120000
lifespan=18 1
alpha[0]=0
alpha[.05]=.5
alpha[1]=0
diffusecolor= 1 .95 .92
size[0]=35
size[1]=90
poly.rotationrate.variation = 25
poly.rotation.initialvariation = 360
poly.rotation.drag=.5
texture=smoke_white
gravity=.25
drawtype=poly
inheritvelocity=1
drag=.55


id=cbu97-fire-smoke-Emitter
visibledistance=80000
lifespan=1
inheritvelocity=1
addemitter
emitter.id=cbu97-fire
emitter.mode=EMITONCE
emitter.rate[0] = 1
emitter.rate[.2] = 1
emitter.domain=sphere 0 0 0 50 50 50
emitter.target=sphere 0 0 0 20 20 20
emitter.velocity = 20 5
addemitter
emitter.id=cbu97-blast-smoke
emitter.mode=EMITONCE
emitter.rate[0] = 1
emitter.rate[.80] = 1
emitter.domain=sphere 0 0 0 50 50 50
emitter.target=sphere 0 0 0 20 20 20
emitter.velocity = 20 5

id=cbu97-fire
visibledistance=80000
delay= .7
lifespan=.05
alpha[0.0 ]=.0
alpha[0.001]=.8
alpha[1.0 ]=0
light.color = .8 .6 .3
light.size = 500
light.falloff = 0.00001
light.flicker = .1
emissivecolor=1 1 1
size[0] = 0
size.log[.05] = 20
size.variation=0
drag[0]=0
drag[.1]=.2
drag[.3]=.3
drag[1]=1
texture=flash
poly.rotationrate.variation = 5
poly.rotation.initialvariation = 360
gravity=0
drawtype=poly
inheritvelocity=1
placeaboveground=0


id=cbu97-blast-smoke
visibledistance=80000
delay= .7
lifespan=4 1
alpha[0.0 ]=.0
alpha[0.001]=1
alpha[1.0 ]=0
diffusecolor=1 1 1
size[0] = 20
size[0.025] = 30
size[.5]= 50
size[1] = 70
size.variation=5
drag[0]=0
drag[.1]=.2
drag[.3]=.3
drag[1]=1
texture=G_DUST
poly.rotationrate.variation = 5
poly.rotation.initialvariation = 360
gravity=0
drawtype=poly
inheritvelocity=1
placeaboveground=0

« Son Düzenleme: 04 Eylül 2013, 14:55:57 Gönderen: 113-Pars »

Cypriot(Tr)

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Ynt: Falcon Bms Mühimmat Fix
« Yanıtla #1 : 02 Eylül 2013, 20:28:57 »
Hocam kusura bakmayın ben bunu nasıl yapacağımı anlayamadım
:(

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« Yanıtla #2 : 02 Eylül 2013, 20:35:24 »
Hocam kusura bakmayın ben bunu nasıl yapacağımı anlayamadım
:(

Söylenen dosyayı not defteri ile ve kopyala yapıştır yap.

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« Yanıtla #3 : 02 Eylül 2013, 22:32:47 »
Hazir yapılmış attım yukarı indir yerine at yeterli

kutay4600

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« Yanıtla #4 : 03 Eylül 2013, 03:47:07 »
Helal Adnan Abi

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« Yanıtla #5 : 04 Eylül 2013, 13:07:53 »
Galiba bundan dolayı oldu, gun atışı kırmızı oldu bende.

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« Yanıtla #6 : 04 Eylül 2013, 13:24:28 »
Galiba bundan dolayı oldu, gun atışı kırmızı oldu bende.
Hocam sanırım blu-107 de sorun var ama cbu da bi sorun yok gun atışı blu-107 den dolayı olabilir

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« Yanıtla #7 : 04 Eylül 2013, 13:30:31 »
Yok F-18 ile A-G mühimmatsız sıktım kırmızı olarak atıyor, ayrıca boyutu ise büyük.

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« Yanıtla #8 : 04 Eylül 2013, 14:53:06 »
Yok F-18 ile A-G mühimmatsız sıktım kırmızı olarak atıyor, ayrıca boyutu ise büyük.
arkadaşlar içinde gun eklentiside mevcut :D onu cıkarmayı unutmuşum :D 1. msjı güncelledim

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« Yanıtla #9 : 04 Eylül 2013, 14:56:57 »
Galiba bundan dolayı oldu, gun atışı kırmızı oldu bende.
Hocam sanırım blu-107 de sorun var ama cbu da bi sorun yok gun atışı blu-107 den dolayı olabilir
blu daki sorun ney

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« Yanıtla #10 : 04 Eylül 2013, 18:01:19 »
Bana Göre Gun Eklentisi İşe Yarar En Azından Nereye Gittiğini Görüyorum

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« Yanıtla #11 : 04 Eylül 2013, 18:46:02 »
Falcon seninle daha güzel 113-Pars :)

 

falcon siyah ekran sorunu

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falcon ile ilgili sorular

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hareketli cockpit :D ve falcon hastası bir arkadas

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Merhabalar yeniyim falcon 4.0 steam versiyonu için bir sorum var

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şimdiye kadar yapılmış en güzel falcon vıdosu bence

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falcon 5.0

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free falcon 5 tr yama

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falcon 4 allied forces tekeerlek sorunu

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open falcon tuş kombinasyonu

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falcon allıed 4.0 ankarada satılan yer varmı...

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falcon af cockpit

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falcon 4.o af avrupa haritasın da sorun yaşıyorum

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open falcon refuelıng

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